Dark Deity
Dark Deity
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    • Home
    • The Game
    • Join the Community
    • About Us
    • Contact Us
  • Home
  • The Game
  • Join the Community
  • About Us
  • Contact Us

Features

  • An expansive and original story
  • 30 playable characters
  • 54 playable classes
  • 320 weapons/spells
  • 120+ skills
  • Varied and challenging map design
  • 450+ unit bond conversations
  • 30+ aspects, game-changing relics

Design

Character Driven Story

Classes, Stats, & Skills

Classes, Stats, & Skills

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 At the heart of Dark Deity’s linear story is its characters. There are 30 playable units, each with their own role in the tale. The story is a personal one, told not in grand summaries or maps, but through interpersonal experiences. 

Classes, Stats, & Skills

Classes, Stats, & Skills

Classes, Stats, & Skills

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 We want players to be able to make characters their own. In total, there are 54 classes, and they each influence a unit's stats differently. Characters choose from 4 classes at level 10 and 4 classes at level 30. Each of these have their own distinct skills that carry
on, hugely impacting how the unit plays.  

Weapons & Combat

Classes, Stats, & Skills

Weapons & Combat

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Following our goal of player choice, we have 320 weapons/spells, with varying stats and utility. For magical units, spells each have a distinct animation for both regular and critical hits. As characters progress and upgrade their weapons, their capabilities in combat change, as does their visual flair.  

Eternal Aspects

Eternal Aspects

Weapons & Combat

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Throughout the game, players will collect the Eternal Aspects, physical manifestations of divine power. Units may be equipped with an Aspect, changing their capabilities in gameplay. Players will have a wide variety of ways to utilize Aspects, tailoring each character's play-style even further.

Bonds

Eternal Aspects

Grave Wounds

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As the game progresses, units will bond with each other and become friends. As these friendships progress, players will be able to view conversations between them. There are over 450 bond conversations to view.   

Grave Wounds

Eternal Aspects

Grave Wounds

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When characters are defeated in battle, they become wounded, lowering their combat capabilities. If they are wounded enough times, they become permanently unusable. We don’t believe in artificial difficulty or making things hard just for the sake of hard. Players will have to be careful and thoughtful with their decisions, but we are doing our best to ensure that the challenge in the game comes from clear and understandable mechanics rather than instant kill tendencies or surprises formed to force a restart. 

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